Armored Warfare is a free-to-play massively multiplayer online tactical military game that puts the player into the world of modern warfare. In Armored Warfare, players get a chance to try the most powerful tools of destruction invented by mankind – from modern main battle tanks to scouts and wheeled vehicles. Using modern defense systems like anti-missile protection and smoke grenades, along with various types of armor and ammunition, players can jump into fast paced battles both in PvP mode and a vast amount of PvE missions.
Features of Update 0.17 include:
- New PvP map “Frontline”: Due to its size and natural openness, there are almost no natural routes for the players to take and tactics depend almost entirely on each team, as the terrain no longer dictates the vehicle deployment. The flow of battle is less predictable than on some of the other Armored Warfare maps and the players need to be constantly vigilant for the shifting tides of war.
- New PvE mission “Leviathan”: A brand new challenge for the co-operative PvE mode of Armored Warfare. The newly-finished Aurora satellite sits on a remote island in the Pacific, having received the final touches that will facilitate its maiden flight. When adversarial forces threaten to destroy Aurora and its component parts, players must protect the satellite and defend the island’s facilities, stopping the enemies from capturing the Aurora and destroying it.
- Two new vehicles will be implemented into the game in Update 0.17: The VBR Tier 8 AFV and the AMX 10 RCR Tier 8 Premium Tank Destroyer
- Improvements to the Shot Delay issue: We have continued to improve and optimized Armored Warfare’s weapon firing model in many aspects, with the goal of making it easier for players to hit targets more consistently while firing on the move.
- PvE AI vehicle spawn overhaul: Before spawning an AI vehicle, this new system will check to see if it has Line of Sight and is within close radius to players in an attempt to find a location that is not directly on top of players. This should greatly reduce the cases in which AI vehicles spawn in-sight of and around players.
The new maps to be introduced with Global Operations is the open desert map called “Desert Crossing.” This map is bigger than any other map so far in Armored Warfare and features many interactive elements. Bombers flying overhead, AI-control turrets shooting at teams and surveillance drones will change the face of warfare in the game for good. Two mercenary forces and their local allies are clashing over a massive dry dock with an aircraft carrier in “Desert Crossing.” The battles in Global Operations are time limited and feature up to 15 vs 15 player teams. Each team starts with a pool of points. Destroying Enemy or AI controlled vehicles, and capturing control zones will reduce the enemies’ point count. If the team manages reduce this point score to zero, they secure victory!
Players can also capture special “Wildcard” objectives that give them the ability to call in military asset from their HQ, to tip the balance of the battle in their favor. The first map will contain the following “wildcards”:
- Pillboxes: static AI-controlled object firing Anti-Tank guided missiles at enemy forces
- Surveillance drone: an unmanned aerial asset that can fly above a zone and spot the enemy teams movements with ease.
- Air Raid: A powerful B2 bombing run attack that flies in from off the map to wreak havoc amongst enemy lines!
- Supply Zone: to allow resupply of ammo without needing to respawn
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