Sega – Detrimentally Ahead of Their Time

Sega. A company that’s a shadow of its former self (no pun intended). For three console generations, Sega was in a strong second place threatening to overtake the competition, be they Nintendo or Sony. In an effort to leapfrog ahead, the company made several moves to bolster their hardware. At the time, they ranged from near misses to complete flops, but that didn’t deter them from trying again and again. In hindsight, its easy to see that Sega was on the right path as the tech they introduced became prevalent, with most still widely used today. Ultimately, Sega was detrimentally ahead of their time.

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Lock-On Technology

First was the Sega CD in 1992. A disc based add-on that allowed designs to use the feature set CD-ROM’s provided. While there were plenty of garbage titles (Marky Mark and Funk Bunch: Make My Video, Night Trap, Sewer Shark), but there was a surprising amount of good games for the add-on too. Lunar, Vay, Sonic CD, and Shining Force CD were some of the best, helping justify the purchase of the $200 device. Seeing moderate success, Sega tried again with the 32X in 1994. Genesis was a 16-bit system. This monstrosity plugged into the top of the console, increasing the processor to 32-bits. It was meant to bridge the gap between generations, keeping the console afloat until the Saturn. It was pathetic. While Doom and Knuckles’ Chaotix were decent, they didn’t justify the purchase price, especially with less than 40 games in the library. Six months later, it was abandoned when the Saturn released.

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Sega Genesis, CD (gen 2) and 32X

Sega CD was a good idea, and the 32X was a better one, they were just both poorly executed. In their defense, Sega was pioneering the concept of selling hardware add-ons, something that’s well known today as not working. They were right though, CD based medium and 32-bit graphics were the next big thing.

The Genesis also had the brilliant Sega Channel, a subscription service that allowed you to play a variety of games on the Genesis. Upwards of 50 games were available at a time, with many titles constantly rotated out. Two things worked against this service though. First, it debuted in 1994, when the Genesis was already declining (having been on the market since 1989). Second, the infrastructure required to support wasn’t ubiquitous yet, meaning most of their potential market was cut off due to location. This exact service is what Sony is offering now between Playstation Plus and Playstation Now. Even Microsoft is following suit with Games for Gold.

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Sega Channel Adapters

Their next console, the Saturn, was nearly dead on arrival. The system was scheduled to launch in September, 1995. At E3 that year, they instead surprised everyone saying it was launching that day at select retailers (Electronics Boutique, Toys “R” Us). This move angered many. Third parties felt betrayed because none of their software was ready, leaving the door open for more Sega published games to be sold. Retailers not included didn’t carry the system at all, as this negated many of their planned events for the September release. Most notable was KB Toys, which refused to carry any Sega products. Some didn’t carry the next console the Dreamcast, as well. Surprise releases like this are more common today, but only a few companies can effectively pull them off, like Apple or Amazon.

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Dreamcast

The last console they made was the Dreamcast. I still remember the 9-9-99 release campaign. This console corrected many of the Saturn’s failings. The most notable inclusion in the hardware was an ethernet port, a first for home consoles. Many games included online play, like Phantasy Star Online. Sadly, the one thing it lacked was DVD support. When the Playstation 2 released with this feature two years later, the manufacturer called it quits. Only the Xbox had a built in port, while the PS2 and Gamecube required adapters. Now, every console has either wired or wireless support.

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Sega Nomad

These are just a few examples of Sega was way ahead of its time. I didn’t even get to the Game Gear, with its color screen and TV adapter, or the Nomad. Sega was a smart company that had amazing ideas, but no subtlety or grace with the executions. No patience, too consumed with being in first place. Now the company is a game creator and publisher. Honestly, I can’t remember that last thing they produced (sans publishing) that I enjoyed. Long live the Genesis.

Were you a Sega kid? How many of these consoles did you play or own? Comment below!

Tony writes for his own site, thecredhulk.com, about comics, video games, movies, TV and more, six days a week. You can follow his updates on Facebook or Twitter. Drop by and tell’em hi.

Where’s my downloadable Saturn games? 

28 Comments

  1. I was mainly a Nintendo bloke but the Dreamcast was hugely impressive – if they’d just resisted the urge to rush a release until it could be more affordable, and had a few more big name titles it could’ve been massive. It should’be been massive! Shenmue was a dream!

    1. The Saturn was their biggest stumbling block that they never recovered from. Releasing it 4 months early in the States blacklisted it from many stores, causing them to abandon it sooner. The Dreamcast simply couldn’t capture mind share with the PS2 looming.

  2. How could you not mention Popful Mail on the Sega CD??? One of the best games ever! =)

    I never got the Sega Channel in my area. I wanted it so bad!

    Nice article. =)

    1. I agree about Popful Mail, it was great. I didn’t want to list only Working Design games, even though they were the only good ones.

      My friend had Sega Channel, it was neat, we used it often.

      Thanks for reading!

      1. haha That is so true. Working Designs was basically the only reason I cared about the Sega CD. But they weren’t why I got it. After I played Lunar I was completely blown away. Never thought any other games would be as good as the Final Fantasy ones until I played that.

  3. When I got the chance to buy a 16-bit console, I ended up with a Megadrive 2 instead of a Super Nintendo. It was cheaper where I lived, and I liked having all six buttons on the face of the controller instead of having just four face buttons and two shoulder buttons. I immediately regretted that decision after I had trouble acquiring RPGs.

    Sega undid themselves. Launching the 32X, then completely abandoning it in favor of the Saturn left a bad taste in a lot of people’s mouths. It’s too bad because the Dreamcast was very decent.

    1. There were still plenty of great RPG’s on the Genesis (Shining Force II, Phantasy Star II and IV, Sword of Vermillion, Landstalkers, etc.). But with Squaresoft in their golden age on the SNES, they do pale in comparison.

      The 32X was the first in a half decade of mistakes that they didn’t correct until the Dreamcast, but by then it was too late.

  4. I was a Megadrive owner so it was sad to see Sega give up on hardware. The Dreamcast was awesome, but by the time it had come out consumers had given up on Sega. They didn’t want to risk buying another machine that would die after a few months.

  5. I mostly played the Genesis growing up, but one of the more interesting ventures I’ve taken online involved adding to my emulator collection for the Sega CD and Gamegear. Finding those old but unique and fun titles for them. I guess I missed out on something fun as a kid, but eh, that’s fine.

      1. Yeah, I ended up finding quite a few good exclusives for it, especially the Sega CD. I never heard of Lords of Thunder as a kid but when I once saw a screenshot from it I checked it out and it was amazing.

      1. It’s like a shoot ’em up, but yet different. I originally found the screenshot that got me interested in a thread on 4chan, believe it or not. One of those ‘random chance’ things, we either used a coded random number roller or picked a number on the fly, I forgot how exactly it was done, and we would then play the game corresponding to the number on this list. I got Ice Climbers for the NES and another guy got Lords of Thunder on the Sega CD. One of the rules/preferences was we basically posted screenshots of how we were doing as we progressed through the game. That’s actually why I got so interested. Rather than seeing a ship generically shooting up other ships, it was this floating guy shooting monsters, mechanical stuff, etc. I later found out it had a decent set of enemies.

        Turned out, after I looked into it, you play as as a warrior donning different elemental armors that floats through the air killing various bad guys in a generic schmup kind of way, with power ups and stuff. An interesting factor in it though was the diversity of the areas and enemies in them, the different effects different armors had when powered up, and a fun feature between levels where you bought various items and power ups.

        That was the first Sega CD game I got into through emulation(and by extension, at all really)and when I looked up information about it and found that it was a Sega CD exclusive for the most part. I just now decided to double check to make sure and it was also available for TurboDuo, Virtual Console, and Playstation Network. In fact, it started out on TurboDuo but was ported to Sega CD, but I think of that as a more preferred choice and I sadly don’t use the other two right now. But I started looking around for more info on exclusives/good games for that platform as a result and found a few fun ones, like MegaRace, otherwise only available for MS-DOS and 3DO, Iron Helix, otherwise only available on old computer platforms, and Rise of the Dragon, otherwise only on DOS, Amiga, and Macintosh.

        Pardon, I had to use online references. Outside of Lords of Thunder and some of MegaRace I haven’t really gotten to the other yet. The backlog syndrome, as it’s sometimes called, but I’m making progress towards them. It’s also one of my emulator collections that’s incomplete as far as games that I’m interested in go, so I guess it hasn’t received as much attention lately as it should be.

        Sorry for the rant. I get real into it sometimes.

    1. While you certain wrote a dissertation, I did enjoy reading it. I looked up a video of it, looks really fun. Reminds me of the flying sections of Rocket Knight, another game I loved. I’ll definitely pick this up on VC.

      I’ve dabbled with emulation a bit, specifically for Saturn. I had a difficult time getting it running. There’s a few games that I am unable to find anywhere without paying an arm and a leg on ebay, if I can find them. For those, I would definitely consider emulating. There’s something about playing it on a console that brings back the feeling of nostalgia.

      1. Yeah. I still have my old N64 and a PS1 Portable and old fat PS2 that a friend gave me. Working on building up a physical PS2 collection right now.

        That aside, I mostly go for emulation for older stuff that’d be hard to find now. Once, I tried getting into collecting old N64 games I never played, and I guess it’s either expensive or I wasn’t doing it right because one sort of common game was around twenty bucks or so when just recently I got some used PS2 games for three bucks each. It’s also a factor of how rare some games are, but for me I just don’t have to income to build up a physical collection of several old platforms. I emulate the older ones and find physical copies of the newer ones as cheap as possible. Some local ads have been helpful lately.

    2. All great consoles. Mostly the games I want are RPGs with a few random ones here and there. It really does become unwieldy sometimes when trying to balance against your income. Then comes the day you have to ask yourself, what’s the point?

      1. That’s part of why I love emulation so much. A game doesn’t have to be recent to be enjoyable. Beyond that, there’s a lot of ways though. The online Facebook groups I’ve found out about help, and Facebook in general is helpful for finding good deals for physical games. I think my life has basically made me cheap as can be really, I willingly wait for the moments I can gain access to cheap stuff(good physical deals, stores with better prices, steam sales, etc), so I’d like to think I’m managing decently.

    3. I’m all about buying games on the cheap. Between PSN and Steam sales, there’s always something to pick up. I can count on one hand the number of brand new games I’ve picked up in the last 12 months. I’m all about the sales.

  6. I was most definitely a Sega kid growing up. Master System>Mega Drive>Saturn>Dreamcast. When they went bust I got an Xbox because I point blank refused to buy a Playstation, viewing them as the reason for my beloved Sega’s demise.

    You are spot on about the lack of DVD capability in the Dreamcast being a reason for its downfall, looking back it was a glaring omission.

    On a side note; did anyone elses Dreamcast make a sound like it was cutting wood? Mine did :/ worked perfectly but was a noisy brute!!

    1. The Genesis, Saturn, and Dreamcast were all great systems. With the last two, they made one bad mistake that doomed the console. Sadly, I don’t think Sega is half the company today they were then.

      As for the noise, I think you just had a sticky fan.

      1. If they released a console I would buy it for sure, though I suspect that the never will. Shame really.

        Well now I know, cheers. I just assumed it was a noise the all made because it had no negative effect!!