Game Review | Trillion: God of Destruction

Short Version

My overall opinion of Trillion: God of Destruction as it stands, is fairly positive; the graphics are smooth and crisp, the story is simple, and the gameplay is straightforward. Being the only jRPG I have played with extensive cut-scenes and a turn-based combat system, I enjoyed the time I spent in the game. I loved the wide variety of characters, and the fun personalities that they inhabited. The game-board style combat was confusing and muddled, but works towards the middle and end of the game. With all that being said, Trillion: God of Destruction is entertaining for any active jRPG gamer, but may be a put off to new upcoming jRPG gamers for reasons I will discuss later.


Long Version

First and foremost, I need to talk about the number of characters, and how well the game showcases them. In many games, having more than four characters at a time can get confusing and often will begin to blend together, however, with Trillion the characters are diverse enough from one another and stay consistently diverse throughout. A prime example is a character named Ashmedia and a character named Perpell. Ashmedia is a full grown adult who is very confidently sexual in her nature; she wears her sexuality proudly and constantly flirts with you, the protagonist. The opposite of her is Perpell, who is a younger girl with a child-like personality and is obsessed with candy. The diversity makes it easy to distinguish one from the other, and considering there are six girls total, this is an admirable trait.


The story is straightforward and simple; an old god has awoken and plans on destroying the underworld and the heavens. The god’s name is Trillion after being plagued with a trillion curses (these curses transpire into his health points). Your protagonist is the Great Overlord of the Underworld, Zeabolos, and he tries to take out Trillion but is defeated and killed. Zeabolos is brought back by a girl with magical abilities brought on by an old grimoire. She promises to help him defeat Trillion at the price of claiming Zeabolos’ soul at the end of the battle. Zeabolos agrees and calls upon his six demon lords to assist him. It is these six ladies who will be fighting Trillion. Although their personalities are diverse, unique, and representative of six of the seven deadly sins, they show no major differences in the combat against Trillion. Each girl has the same selection of attacks with no differences. The only difference to each girl is their weapon of choice, however, each weapon has no particular advantage or disadvantage to the others. When selecting your girl to pursue Trillion, it really is aesthetics and personality alone that makes them special and different from one another. This is where I found a huge flaw in the game; the game acts on strategy and planning, however, deciding the girl you want to battle serves no benefit to the player. Adding some special ability for each girl could serve beneficial to the player, and serve more motive for selection rather than physical appeal alone. Personally, when I began the game, the reason behind the girl I chose was beauty alone.


The biggest flaw I found with the game was the first chapter, or your first “round” with Trillion. The game only provides certain tutorials if certain options are selected in the menu of the game. A prime example is the affection feature in the game, which allows you to increase your affections with a given lady via gifts. Without selecting the token feature in the menu, the tutorial doesn’t prompt, and during my first playthrough of the game, I was completely blindsided as to how to get gifts or to give them to my lady. The tutorial did eventually prompt on its own, but it wasn’t until I was about to battle Trillion, and being that only three gifts are permitted in one “day” of the game, my character’s affection was all but non-existent and therefore her power level was significantly weaker than what it could have been. Not only that, if your affection points are high enough, you can call for a retreat in your character, and save her life and be given extra time to play your desired character and level her up more. Because the game did not provide the player with the gift tutorial until so late in the game, not only did my preferred character die and become unplayable, but I had done little to no damage at my first round at Trillion.  Overall, when it came to learning the basic mechanics of the game during my first playthrough, how affection points and leveling up attacks gave your character power, I mostly had to retreat to YouTube and watch other players play it to learn the game. I did begin a second file, and when the tutorials did play when prompted, it made a lot more sense to me than my first time. Many of the confusions I had in the game-play could have been due to the fact I had never played a jRPG before, but that shouldn’t be at fault of the player. Each game, regardless of genre, should be accommodating to all types of gamers, and because of the severe disconnect from the tutorials of the game to the player, I have to dock it some game-play points.


With that in mind, however, after I sought the help of YouTube and learned the basic concepts on how to play, I was able to find a comfortable rhythm in the game that made my time mostly enjoyable. I was able to level up my character’s attacks, spend my EXP points methodically, and gain the affection points that would inevitably give my character’s attacks the biggest boost. This leads to the most rewarding part of the game, which is when you see your attacks gradually level up. When you see the damage you inflict on enemies increase and become stronger, it provides a well-earned sense of accomplishment. For me anyway, it was the only thing that intrigued me on playing. After my primary character fell to her death, I had little to no desire to continue playing. With the tutorial system and mess of explanations on combat damning her, I was happy to find something in the game I was able to grasp and want to improve on. This desire to make my character stronger, ultimately kept my interest in the game.


Final Verdict

My final thoughts are this, if you are an active jRPG gamer, then this could very well be a game that you thoroughly enjoy. The characters are colorful and diverse, and the cut-scenes are entertaining and fun to sit through. The final boss is very challenging, which gives an end to fight for and to achieve. The combat system is turn based, as most jRPGs are, but it is unique in it’s board-game style paths. The tutorials were a mess, but once fought through and with the help of some YouTube videos, the game is easy to understand and enjoy.

Kirstyn Rae

The definition of a hardcore gamer, language included.

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