PlayStation VR is launching in just two short weeks, and gamers will be looking for new experiences for this new hardware. Let me introduce you to Korix, one of my most pleasant surprises at PAX West earlier this month.
Why was Korix a surprise to me? Well, for full disclosure, I’m not a fan of the RTS genre or tower defense games, but playing Korix won me over with its retro styled bright graphics, streamlined gameplay, and simple controls.
Korix places you somewhere deep in space, fighting for your race’s survival after your homeworld is destroyed. With nothing left to lose, you are put in the role of commander with the sole mission of taking the fight back to the enemy, showing them that you will not go down without a fight!
Built from the ground up for VR, Korix is retro-style real-time strategy crossed with tower defense elements to provide old-school gameplay reminiscent of RTS’s from the late 90’s. The game is played out in miniature right in front of the player and features a 3-5 hour campaign, skirmish modes, and online multiplayer (two to four players cooperative or competitive).
What stood out for me in the PAX demo besides the simple, colorful and high frame rate presentation was the ease of control. In the heat of the battle, you don’t want to be fumbling around for the right button to launch an attack unit and accidentally get stuck in the defensive menu, especially when you can’t see the buttons thanks to the VR helemet. This is not an issue in Korix, the menus are mapped very intuitively to just a few buttons, and seeing the controller in game helps tremendously.
I also had a great time chatting with lead developer Mark Taylor about how Korix came to be, and how he decided on PlayStation VR as the first platform to launch his game. You can listen to a short excerpt below, but definitely check this game out when it launches soon!